Nov 09, 2007, 09:44 AM // 09:44
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#1
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cool story bro
Join Date: Apr 2006
Location: Mililani
Guild: yumy
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Mhenlo nerf/buff
The recent monk elite balance screwed Mhenlo up just a tad.
Mhenlo is one of the only henchies you get in all three campaigns (+ grind of the north), and the only reliably healing one (some of the prot ones don't pack healpower at all, and the ZB ones have terrible AI and don't reserve ZB for <50% HP heals).
Back in Prophecies/Factions/Nightfall, his WoH bar wasn't outstanding, but it was enough to get you through. In Grind of the North, ANet put more thought into NPC bars, and gave Mhenlo semi-decent skills; LoD, deny hexes, dwayna's kiss and the usual bunch of shitty healing spells.
However, the recent Monk elite skill balance swapped Mhenlo around; he's scarily good in proph/faction/nightfall (minus the usual lack of condi/hex removal) due to the WoH buff, while he's absolute crap in grind of the north because LoD has a 2s cast time and every other mob has interrupts.
What with the mobs being harder in GotN (and me not wanting to devote 2 hero slots to monks), would it be too much to ask ANet to replace LoD with WoH on Mhenlo's bar?
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Nov 09, 2007, 09:54 AM // 09:54
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#2
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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Heh, Auron actually got me to post here for once.
To be honest, I'd like it if Mhenlo had, in every campaign, Word of Healing, a campaign-flavored hex removal, a campaign-flavored condition removal, and another cheap heal or two. Please not something stupid like the Spotlesses; some sort of *efficient* hex and condition removal, please. Veil, Remove, or Cure for hex removal; Dismiss would be the ideal condition removal, but for Proph and Factions, he'd have to use Mend or perhaps Purge Condition. It's just the necessary parts of every monk bar: An elite, some sort of spike heal, hex removal, condition removal, and energy management.
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Nov 09, 2007, 10:18 AM // 10:18
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#3
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Why not just let us make the hench bars before going out to explore!!
One can dream
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Nov 09, 2007, 10:23 AM // 10:23
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#4
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Valencia, Spain
Guild: Green Arse Team
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The changes to WoH or LoD are temporal, only to test during next week.
So, I suppose that better play with other humans with more heroes, human monks or try playing with Menhlo.
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Nov 09, 2007, 10:31 AM // 10:31
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#5
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Forge Runner
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My fear about "Hench/Hero Monks becoming 2 second cast interrupt fodder with LoD" seems to be shared by other people as well.
But did people already test it?
It is not only a matter of the skill, but how the Hero/Hench AI decides to use it. Now LoD has no longer a 80% health "trigger" (Mhenlo was good at waiting exactly for that in case of heavy degen on the whole party), how does he use it.
This said, the healing reduction was not a big thing, party x 70 is still powerful, and the 80% restriction is gone.
The casting time is the big deal issue that needs to be tested.
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Nov 09, 2007, 10:55 AM // 10:55
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#6
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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it depends imo, GWEN Mehlo is a nerf, other 3 are a buff.( i thought only gwen mehlo has LoD) just checked, other 3 all has WoH
Last edited by undeadgun; Nov 09, 2007 at 10:58 AM // 10:58..
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Nov 09, 2007, 11:50 AM // 11:50
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#7
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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/signed
The LoD nerf wipes out the usefulness of Mhenlo in GW:EN. Hardmode dungeons and quests so much harder now... lol... and you have to expect party wipes. With dungeons booting at 60% DP.... going to be a harder time for sure.
Also stops the use of LoD for this actual people who used it on their characters... I use it on my monk with my condition removers and other healing skills. Weakens me for sure, maybe should use heal party again
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Nov 09, 2007, 11:51 AM // 11:51
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#8
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Heh I would love it anyways if people would rework the hench bars a little (ranger without interrupts WTF). They are usually pretty pitiful. Especially monks lacking hex and condi removals are a pain in the booty. I always have to gimp my hero bars to take that when I run hench monk only.
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Nov 09, 2007, 11:55 AM // 11:55
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#9
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Jungle Guide
Join Date: Apr 2006
Location: United Kingdom
Guild: Quit Whining And [PLAY]
Profession: Mo/
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Quote:
Originally Posted by ReiNaruto
The changes to WoH or LoD are temporal, only to test during next week.
So, I suppose that better play with other humans with more heroes, human monks or try playing with Menhlo.
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I love how people say this. I don't know if you've noticed, but ALOT of the changes they make in the skill balance weekends are never reverted. Sure, some are if they're too overpowered, but the skill's wont just be "reverted" at the end of the weekend. This is here to stay.
<3 WoH
</3 LoD D:
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Nov 09, 2007, 12:03 PM // 12:03
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#10
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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/signed.
I don't want to take hero monks, unless I re-spec Dunkoro I'll have to take Tahlkora and her incessant grunting gets on my nerves.
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Nov 09, 2007, 12:59 PM // 12:59
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#11
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by dan-the-noob
Why not just let us make the hench bars before going out to explore!!
One can dream
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Seven heroes.
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Nov 09, 2007, 03:07 PM // 15:07
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#12
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Skuld
Seven heroes.
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seven good players....oh wait.
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Nov 09, 2007, 03:16 PM // 15:16
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#13
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Forge Runner
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Quote:
Originally Posted by ReiNaruto
The changes to WoH or LoD are temporal, only to test during next week.
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Right....
Quote:
So, I suppose that better play with other humans with more heroes, human monks or try playing with Menhlo.
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Mhenlo on some parts is really bad now.
And the "play with humans" argument is pointless in this case.
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Nov 09, 2007, 03:23 PM // 15:23
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#14
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Desert Nomad
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Quote:
Originally Posted by crazy diamond
Are you suggesting the claim is inaccurate?
On topic, I feel the change hurts Mhenlo as a henchman. LoD went from a fast conditional heal to little more than a cheap version of Heal Party. It's not a tweak, it's a whole other spell now.
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Inaccurate (especially in light of the changes that pretty much eliminated any need to grind for titles), impolite, and utterly at odds with making any kind of reasonable request. Biting the hand that feeds you while asking for a handout isn't the smartest policy. Doing so when they already addressed the very thing you're snapping at them about even moreso. There may be a good point in that original post, but it's buried somewhere under the trolling and anyone with the ability to do something about it is unlikely to go excavating. And that's a shame, because this is something that needs to be addressed.
/signed for the underlying point, but not for the attitude.
Last edited by Vinraith; Nov 09, 2007 at 07:01 PM // 19:01..
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Nov 09, 2007, 03:52 PM // 15:52
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#15
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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What about focusing at actual reason this thread came to exist:
LoD nerf vs. GWEN Mhenlo.
Spiders being most annoying monsters would have good laigh at his 4s lods.
Now, 2s cast is something that makes difference .. in worst case, it means that you are waiting nearly 4s for him to respond to spike /spike happening at start of him casting lod + .75 aftercast + 1s for healing spell cast./
Now, his other known mistake was to use Vigorous Spirit to counter spikes.
Other iffy skill on his bar is divine intervention, also enchantment, which he sadly never seems to use to good effect and which is there probably only to help with deny hexes.
Now, solution is simple:
Divine Intervention --> Holy Haste /fixes good amount of LoD nerf, worked as kinda better trigger for deny hexes/
Vigorous Spirit --> (dream stuff would be giving him secondary and ANY emanagement skill) Signet of Rejuvenation - /just to fill 8th slot with something for him to do when hes zeroed energy/
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Nov 09, 2007, 04:28 PM // 16:28
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#16
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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/signed.
Mhelo is the bread and butter of my team builds ;(
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Nov 09, 2007, 05:16 PM // 17:16
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#17
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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/signed
Mhenlo actually asked for this so he would have more time to pm Cynn.
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Nov 09, 2007, 05:34 PM // 17:34
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#18
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Grotto Attendant
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/signed
For the love of Dwayna, give GWEN Mhenlo WoH.
His AI never handled LoD well to start with, and now that LoD is junk it's definitely time to make the switch.
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Nov 09, 2007, 05:40 PM // 17:40
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#19
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Why not have them take a look at hench builds and re-work all of them? It would take one person maybe a week to do that. Sure, some of the stuff we get might end up bad, but some of the stuff we have now is bad too.
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Nov 09, 2007, 06:32 PM // 18:32
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#20
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Academy Page
Join Date: Dec 2005
Guild: Acolytes of Anguish [aOa]
Profession: R/
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/signed
If I am hero/henching something I only use the henchmen for my monks and this will really slow me down. I hope they update the henchmen monk.
Last edited by willie makeit; Dec 20, 2007 at 01:58 AM // 01:58..
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